Sarah Chen is a game designer and researcher with a focus on future technology, society, and warfare. She is currently a DPhil student at the University of Oxford, funded by the Rhodes Scholarship. Her project, PARAGON: Public Attitudes Research Assessing Games on Conflict, uses discrete choice gamification and novel narrative consequentialism for empirical public preference research to ask: “What do we want the future of warfare to look like?” Previously, Sarah has designed and facilitated games and simulations for government, industry, and commercial enterprises, including a non-Euclidian virtual reality game. She holds a MSc in Social Science of the Internet from the University of Oxford and a Dual BA in International Relations and Philosophy, Politics, and Economics from Claremont McKenna College. Her other research interests include cyber conflict, information and influence operations, and forecasting.